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出处:
http://www.xfykzz.com/blog/blogview.asp?logID=25

好文,可惜我发现的太迟太迟了,8ball都出了才看到……现在仔细研读一下,嘿嘿

引用自
http://www.kirupaforum.com/forums/showthread.php?s=&threadid=34107
后面的有一段没有明白,先翻译了前三段:
– MovieClip.onLoad – will still work if you have code on a movieclip (ie some onClipEvent or even just //) but wont work if assigned in the timeline. Granted, if you're assigning it in the timeline, you might as well not have it in an onLoad at all, but none the less, it happens with the code on the movieclip so thats just odd (relic of FMX).
MovieClip.onLoad-如果您把代码加载到影片剪辑(movieClip)中,它会工作(加一些其它的onClipEvent动作或仅仅是//)(说明一下,这里指的"工作"是指onLoad会运行),但是加在时间轴上则不会工作.显然,如果您把该动作加到时间轴上,您可能不能使onLoad事件运行,但是如果把些代码在movieClip中则可以.

– Making a straight line a curve then undoing the action and then trying to move

an end point of that line will result in the line curving. The undo does not return the line to be striaghtened, just puts it back in its original place before curved. You'll need to use strighten to make it straight again (relic of FMX)
-画一条直线,然后把它用箭头工具拉弯,然后再撤消此操作,然后再用箭头工具拖动这条直线的一个端点,您会发现直线被拉弯了.撤消操作并没有使直线变直,而是仅仅使它回到没被拉直的状态.您需要再次用箭头工具把它拉直.

– Attempting a transition timeline effect with no line color or no fill color selected (where you have a white box with a red line through it representing the 'color' of the tools) will result in an unsightly error. I'm sure other timeline effects could react similarly given the appropriate circumstances – negligence in MM's coding of the effects.
-试图用"转换"的时间轴效果来控制一个选中的没有线条颜色或没有填充色的图形(就是您把在"颜色"面板里的那个带一红斜线的按钮按下)会导致不可知的错误发生.我确定其它时间轴特效也会有相同的错误,只要条件适当-忽略掉MM的时间轴特效吧.
(未完待续)

第四段有点未明白,先空缺:

– The magic wand properties icon remains inset after setting. Unsets after rolling over it again.
-魔术棒属性按钮在设置完以后仍是按下状态,当鼠标再次放在其上时才会弹起
– Library icons (new symbol, new folder, transhcan, though not info) all remain inset after pressed.
-库面板里的按钮(新建元件,新建文件夹,属性设置及删除按钮)在使用后都仍是按下状态.
(未完待续)

(继续)
– The polystar tool icon in the properties panel, unlike any of the other tools, has a white box background (even though the icon itself is a png with alpha channel). Though minor and only slightly annoying, I attribute this to a limitation of custom tools icons as the polystar tool is a custom tool which in itself is a little depressing. (Update: seems to only have the background in windows 2k, seems fine in windows xp)
-多边形工具的属性面板,不像其它工具面板,有一个白色方框的背影(尽管这个图标本身是有alpha通道的PNG图片).尽管只是一个很小的错误,但我仍把它归结为自定义面板的局限,因为多边形工具是一个让人不舒服的自定义面工具(更新:好像该BUG因存在于win2000里,XP里不存在(我的就是XP,所以不知所云,翻译也许不是太好,但是我发现当鼠标放在多边形工具上,该图标会凸出-而其它图标不会出现此情形,另外,多边形工具和矩形切换很不方便,也没有PS那种按ALT切换的方法)).
(未完待续)

(继续)
– There are shadow and division issues with the new panels interface. Panels have their blue titlebar and there are a few draggable dividers and then within those dividers and bettween panels and the work area etc there are subtle shadows in that dark gray area. These shadows can be off when the sliders are put to their extremes, especially above or covering the documents tabs/timeline area. Also, with two dividers in the main area (one on top and one on the bottom, collapsing one, then dragging the other up to that position and then uncollapsing the first will put the first division below the second second creating an awkward cropping of the interface and the inability to reach the first divider without drasticly moving the second to reveal it. Along the same lines, a collapsed panel against the docked toolbar can make for a funky double divider line thing (which is ok if both are collapsable which you can do) – and othertimes it corrects for that though at the same time you lose the dividing area to the tools bar which makes things weird. It seems to do this on unfocus and focus of the application.
-在新的面板设计里有一些阴影部分和分段的部分.面板有自己的标题栏和一些可拖动的区域.在这些灰色区域里及面板和工作区等其它地方有一些细小的阴影.这些阴影可以被关闭,当滑块被拉到尽头时. 甚至会盖住时间轴区域(就是指的2004新出现的可以折叠所有面板的那个细长条形的东东,默认布局下在动作面板上有一个箭头似的滑块).而且,当有两块面板处在主要工作区时(一块在上面而另一块在下面.折叠其中一块,然后拖拉另一块到第一块的位置,然后再打开第一块滑块,那么第一块会处于第二块下面,这使面板十分难看,而且您无法控制第一块,除非快速移动第二块以使第一块显示出来.不仅如此,您拖拉纵向的滑块也可能遮住横向的滑块而使它不可操作(这段说得很费解,主要就是说的可以打开/折叠的那个滑块里的BUG,最后两句我也不十分清楚,很奇怪)
-OK,我再补充两句以加深大家的理解.我指的滑块也不不应该叫"滑块",它是一个灰色细条,中间有一个箭头,默认布局下有一个纵的和一个横的,横的下面有三个面板:动作面板,帮助面板和属性面板.大家应该明白我说的那个东东了吧? 一般来说纵向的滑块拉动它是有限度的,但是如果把动作面板拖出来,再嵌入到时间轴的上面,您会发现纵向的滑块可以拉到盖住所有东东!
事实上不仅如此,现在我的面板已经完全出问题了…不好形容的问题.总之面板问题是不少的,下一段您可以更进一肯感受到.

– There are other related things like half of the new layer icon will pop through on a collapsed timeline below the work area, the properties panel can be stretched beyond its size, sometimes panels can remain and retain their functionality even in testing a swf (others not?), doubleclicking on dividers can make things crazy etc… – the interface seems to have problems on the whole, though many are pretty negligible.
-这里还有其它的一些BUG,比如当把时间轴面板折叠后,"新建层"等图标会显出一半;属性面板能拉到超过它本身尺寸(这句不知所云);有时面板会在测试SWF时仍然在工作区里(这个我自己好像也有经验).双击滑块(就我上面说的那个东东)会发现不愉快的事情等等…-这个界面似乎还有很多问题,尽管大多数是可以忽略的.
(未完待续)

(继续)
– The Tools toolbar is now its own oddity as it decides not to play well with other toolbars like main and controller. I usually have main over the tools toolbar vertically but that cant be done in FMX04 – main just goes off to the side as Tools hogs up the whole column – thereby meaning I will no longer have my main toolbar and will just have to use the file menu instead DOH!
(这一段也不知所云,看样子是说的工具栏的BUG)工具栏面板与其它面板不一样,而且与其它面板,比如主控制面板在一起使用不方便.我通常把主控制面板放在坚直的工具栏上,但是这在2004不行-主控制面板被挤向一边,而工具栏占住了整个纵栏.-这使得我不再这样使用主控制栏,而不得不用菜单栏控制!
(这一段没有实验,因为不知其所云,翻译得自然不够到位.不过可以确定这不是什么大问题)
– View > Work Area still wont remove the work area if unchecked though I guess it could be argued that it would be difficult to handle… then why offer it at all? (relic of FMX).
-视图->工作区(Ctrl+Shift+w)根本就没什么用(简单来讲就是这样:))
(未完待续)

(继续)
– With publish settings on Flash Player Lite, when viewing a swf, you cant restart the swf by

testing it again (ctrl+enter) as you can otherwise. Instead it just gives a blank screen.
-当在发布设置里设为"发布为Flash lite"时,当观看一个SWF作品,您将无法用Ctrl+Enter组合键盘来重新开始这个影

片,因为这样做只会带来场景的一片空白.
(简介 Flash Lite,又称Flash Player 6.0 r95,与Flash 4播放器相似,但不能向下向上兼容。它用于新款的商用

移动设备(如手机),由于这些设备受内存、处理速度和显示区域的限制,因此Flash Lite只能播放简易的Flash电影

。可以用来播入MIDI.不过这个BUG我没有试验成功.不知是不是理解有误)
– Not so much a bug as a new annoying behavior – be cautious that you no longer have 'branching'

undos for symbols. In MX your undos for symbols were seperate and unrelated. You could make 2

symbols, edit one, then the other, then go back to the first and undo those edits without effecting

the other. With the history panel in MX2004, all undos are together and linearly remembered. To undo

the edits of the first symbol, you would need to go through and undo the edits of the symbol edited

afterwards (with that, entering edit modes is now a command that is capable of being undone).
-从来没有遇到如此烦人的BUG-注意在2004中您不再能够使得"撤消"操作分属于不同的元件.在MX里您在元件中的"撤消"

操作,元件与元件间是相互独立的.比如说您制作了两个元件,编辑其中一个,然后再编辑另一个,然后再回到第一个元件,

撤消(Ctrl+z)刚才的操作,这不会影响到另外那个元件.但是通过MX2004的历史面板,所有的"撤消"操作都被线性地连在

一起了.如果您撤消第一个元件的操作,该操作也会影响到后来的操作(这表示,进入编辑模式后您可以撤消所有元件的操

作)
– Key presses on custom tools seems to be buggy. Often you get redraw on the screen preview that

remains until you press the key again (a ghost preview) and alt focuses file menus making key

control like drawing from the center a little difficult for custom tools. … it seems anything

beyond the basics gets crazy and buggy esp with stage redraw
-用快捷键控制自定义工具栏似乎也有问题.经常您会在刷新预览后发它按键失效了直到您再次定位,而且合用ALT键会使

得焦点移动菜单栏上,这使得快捷键控制比如说"画线工具"在操作上有一点儿不理想…看起来一些非基本的东西使得这

些操作变得不好控制,尤其是在舞台的定位上.
(就我的理解,Flash2004中的焦点定位会使得快捷键及组合键失效,文章里有些词有些费解,也许是E文还不过关吧:D)
– opening files in previous versions and then trying to edit them is a slow process and MX2004 often

crashes.
-打开和编辑以前版本的Flash文件会使Flash运行缓慢,而且容易当机.(这个倒没特殊感觉)

– Actionscript editor is very slow to refresh when clicking from frame to frame in the timeline

– When deleting layers in the timeline MX2004 crashes

– When attempting to delete empty moviclips MX2004 crashes
-当鼠标点击时间轴上切换帧时,动作面板编辑器的刷新是很缓慢的.(这倒是事实,以前我一直以为是机器本身的原因,反

正2004就是一个字"慢"!)
-在2004里删掉图层会挂掉.(这个…不会呀)
-当试图删除空的影片剪辑时MX2004会挂掉.(这个…也不会呀?难道crashes我理解错了?)

– When attempting to delete normal moviclips MX2004 just ignores keyboard presses / commands

– the compiler is a lot slower (although this is probably to do with the improved compression

algorithm)
-当试图删除普通的影片剪辑时,MX2004会忽略掉键盘输入/命令.
-编译过程慢多了(虽然这可能是因为使用了更先进的压缩算法).

– No normal mode for the Actionscript panel. Its always expert. This has been a big issue for a lot

of people. I don't see why MM decided to drop it. Perhaps in favor of the behaviors panel? It still

makes not sense. They seem to think "most experienced coders" work without it… ok MOST is ok, but

not everyone is experienced
-动作面板里面没有了普通模式.只有专家模式.这对很多人来说是个大问题.我不明白为什么MM会决定取消它.也许是更偏

爱行为面板?(我从没用过行为面板,顺便说一句,时间轴特效也没用过,我认为这两个面板一无是处).但看起来这样做并不

好.它们认为"有很多专业的程序员"不需要它…也许"大多数"是没错,但并不是所有人都是很专业.

– No rightclick option for actions window. Something I never used but a lot of other people seemed

to. One thing I didn't like about MX (not MX 04) was 1) the missing double-click on a frame to get

the actions panel and 2) the missing icon in the status bar to access the actions panel. I lived

with it. Didn't like it, but lived with it. Now it seems MM has made it even harder to access the

actions panel – and here when these very actions are what MM seems to be focusing on most now. What

gives?
-动作窗口没有右键选项(指的什么我不清楚).我从没用过,但其它人经常使用.还有我不喜欢MX(不是MX2004)中:1)不能

双击帧来打开动作面板;2)为了打开动作面板,状态栏的图标消失了(这句也不知所云),我可是靠它呀! 虽然不喜欢,没办

法.现在看起来MM使得打开动作面板更加困难了-如果这是MM现在关注的那些动作,怎么办?(这句翻译得有问题,不过应该

不是主要语句)

– No rightclick option for properties. I always have my properties panel open so, again, a feature I

never use. However, given the cramped layout of MX04, the properties panel may see more collapsing

than before. That being the case, why restrict access to that further as well?
-属性面板里没有右键菜单(不对呀?!).我通常都让属性面板打开的,于是,又有一项功能我没有使用过了.然面,MX04拥挤

的布局里,属性面板看起来更狭窄了.就是这样,为什么这么不尽如人意呢?

– Missing Scale and Rotate… Transform dialog. Again, another feature I never use (hidden deep

within the Modify menu though commonly accessed via ctrl+alt+s) but another one many people seem to

be quite familiar with. Apparently since the dialog remembers scale and rotation controls, it

provided an easy interface to repeatedly scale and rotate a number of objects with the same

settings. There have been extensions made for FMX04 to recreate this feature, however, which may be

a reason why it was booted.
-在变形对话框里没有了大小和旋转的设置…,又一项我从没用过的功能(深藏在"修改选项里,快捷键是Ctrl+Alt+S(这

个我倒常用))但是另一些人却常用.显示既然大小和旋转设置是如此常用,Flash就应提供更简便的使用方式.在FMX04(

Flash MX 2004)里重造了此功能,这也许是因为它很常用吧.
(这里插两句,文章本身看起来是讨论得到的,并不是十分严格地写作,所以有些地方有些调侃,希望不会引起歧义,而且大多数的所谓BUG看得出来其实只是在人性化设计上的一些不足,而不是真正的所谓能影响到响Flash制作的错误.)
(未完待续)

(继续)
– with statements without references seem to

prevent a movie from being properly published (or

really published at all) when testing in Flash.

with(){
// anything
}
// no movie will be created and no error message

generated.
(credit to Jesse of actionscript.org)
-如果没有给"with"语句的括号"()"里加上参数,将不能正常

地发布测试影片,而且不会报错.
比如:
with(){
//任何代码
}
//影片不会发布,而且不会报错
(这个BUG就我自己的实验情况是:Flash2004被迫关闭

,windows的发送错误报告对话框弹出.还是比较严重的.)

– In the actionscript editor it wont let me type

the characte { or }.. how the heck am i supposed

to write script if i cant write those!!
-If i multitask between windows the FM04 window

wont restore properly. It will either only show

parts of it or pretend to restore but the window

underneath will still be tottaly visible.
-AS编辑器不能写入"or"…(这个未实验成功,应该不像

BUG).
-如果我在2004里使用多任务窗口,在切换时会显示不正常.

切换时下面的窗口会仍然显示出来,或者当前窗口只显示一

部分.(这个BUG也未实验成功,估计是计算机的问题)

-(自己发现的)当使用时间轴里的时间轴文件夹时,打开和折

叠文件夹会使时间线显示不正常,折叠文件夹后时间线仍然

显示.

– External files "Imported to Library" are not

editable in any way. Import to stage doesn't have

the same problems.
-将外部文件"导入到库中…"将是不可编辑的.但是如果执

行"导入到场景…"就不会有问题.

-Removal of the rotate button on the transform

tool
-在转换工具中的旋转按钮不在了.

-Background no longer "greys" when a symbol is

double clicked for editting on stage. Makes it

harder to isolate the symbol being editted.
-当双击某一元件进行场景内编辑时,背景不再变为"灰色".

这很难将它和其它元件独立开来.

-A lot of people have been complaining that their

movies break in MX04. This is probably because

they are recompiling under AS2.0 which will make

their AS1.0 code case sensitive, where, if they

weren't being case sensitive, it will, obviously,

break. Here's a hint. Don't open and republish the

movie in MX04. There's really no point if you're

not changing anything. And if you are, stick to

AS1.0 in the settings.
-许多朋友抱怨说他们的影片在2004中被损坏了.这很可能是

因为它们在AS2.0下重编译了,这会使得它们的AS1.0代码变

得十分易损坏(一时我也想不出很好的词来形容sensitive:

敏感).这里有个小窍门,不要在2004里重新发布你的影片.尤

其是当你什么都没改动时.如果你非要这么做,记得设置为

""AS1.0"(在发布设置里).
– Which reminds me there is no save to Flash 5

ability. I didn't like seeing that go – if MX

could do it, why couldn't MX 04? Who says you have

to be restricted to one version lower in saving

as? I know people who still use 5 so helping them

with examples from MX04 is just not possible.
-2004里面不能另存为Flash5.我可不喜欢这样-这在MX里可

以,为什么在2004里就不行?别能我说为什么我要固执地保存

为低版本?我想这样的话可以在2004下给还在用Flash5的人

做演示.
– breakpoints set when selecting text from the

trough of the actions panel if you select on a

line number. Either the breakpoint should not be

set at this point or text selection should be

halted letting you know that you set a breakpoint

instead of selected from the beginning of the

text. (though minor issue that will probably be

one of those 'live with it' things). (Update: Use

ctrl when clicking on a line number to select the

line and not set a breakpoint)
-当你想点中行数来选择语句时很可能会点中在动作面板左

边的狭长区域,这会设置一个断点.它很可能会影响您选中到

开头这一段的代码(那么长一段话其它都是废话).(更新:如

果按住Ctrl键来选择,则不会设置断点)

-I don't know if any of you know about this, but

in MX when you make or edit the contents of a

Dynamic Textfield or Input Textfield then click on

the stage to defocus it, you can't select another

tool using keyboard shortcuts. Example is V for

the Arrow Tool. When you press V it would only

change the text value in the Font field and you

will never get the Arrow Tool unless you have to

select that tool with your mouse. In MX 2004, I

think they fixed this problem! :-\
-不知道你们有没注意到,但是至少在MX里当你在动态文本或

输入文本里写完文字后,然后点击空白处,使文本框失去焦点

,这时你将无法使用快捷键.比如说"V"键来切换到箭头工具.

如果你按下"V",它会改变文字区里的字符.除非你用鼠标点

击一下箭头图标,否则你将不能选择该工具.在2004,我想他

们修复了.(的确,在MX里有这个问题,不过2004好了)

-很多贴子都在抱怨MM把打开动作面板这一项从右键中取消

掉了.

– if you have an instance of a movieclip symbol on

the stage (behavior set to movieclip in the

library) and convert that instance's type to a

button using the properties panel, assuming that

that button is the highest non-graphic instance of

that symbol on the stage in comparison to all

other non-graphic instances of that symbol, then,

when you use attachMovie on that symbol to attach

it as a movieclip on the screen, the attached clip

will not be of type movieclip, but be of the type

button (graphic instances are ignored – its just

with buttons). (relic of Flash 5/MX)
-如果您从库中拖出一个影片剪辑到场景中,然后再在属性面

板里把该影片剪辑转换成按钮,该按钮实例的深度会变成所

有由库中该影片剪辑所有实例化的非图形的元件最高者.如

果您用attachMovie来创建该元件的实例,被创建的元件类型

不再是影片剪辑,而是按钮(如果是图形实例就被忽略-只是

对按钮而言).(不知是不是理解有误,总之该BUG在我机器上

没有测试成功)

-(自己发现的)刚刚才发现原来导入SWF后,AS是不会被导入

的!(我落后了…)

-Draw a rectangle with a fill and an outline. Now

select the fill and drag it outside the outlines.

Make the width or height smaller by any amount.

Now drag it back in to the outlines and snap it to

a corner. Bam – you just deleted some lines — why

does this happen, this should not happen! This

problem crops up in smililar forms all over the

place when messing with the drawing tools.
-用矩形工具画一个矩形和边线.选中里面的填充,拖到外面,

然后把剩下的边线缩小.然后再把填充拖回原位置,与边线的

角重合.哈哈-你删掉了一些线条!–为什么会这样,这是不应

该的!在相似的工具里这种现象也会发生.(的确很奇怪)

-This problem is difficult for me to reproduce,

but sometimes, when I overlap two curvy objects

very closely, they become "straight-optimized" and

get all blocky.
-这个问题我很难重现,但是有时,当我将两条曲线靠很近交

迭时,它们就被棱角化了!
(全文完)

感谢大家支持.原论坛里还有一些讨论的BUG,不过有些我没有成功,担心是E文不过关而误解了意思,就没有译出来.

测试完后,现在我的2004看来好像问题还不少,我现在拖动面板会出现图像滞后,而且有时还无法完成拖泥带水动!真是很奇怪.[/quote]

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本文相关评论: 才 4 条评论
  1. kakera 2005-08-20 09:10:28

    其他没什么最不爽的是库里面鼠标滚轮滚了之后右边滚动条不会跟着滚, 要按ctrl才可以. ft

  2. aw 2005-08-21 01:14:57

    库,元件的确一直管理得很烂啊:(

  3. xfykzz 2005-08-21 01:56:10

    [redface]陈年的东东又被翻了

  4. aw 2005-08-21 09:28:36

    //redface …..

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